Cyberpsychosis

Cyberpsychosis

Program

Yellow
Program
Quickhack
Cost:2
RAM:3

Rules Text

You may also play this Program when a Unit attacks by paying this card's cost and spending a friendly Unit or face-up Legend. Give an equipped Unit +2 power this turn for each of its equipped Gear. Defeat the Unit at the end of this turn.
Set: Spoiler Set (SPOILER)
Illustrated by: Michal Ivan